Prefabs

Elma Kujovic
Elma Kujovic
  • Updated

Introduction

In the Prefabs menu, you can access Built-in models and all the models you’ve imported to Gravity Sketch. You can also make Instant Prefabs if you wish to access the models you created in your future Gravity Sketch projects.

Built-in Models

Gravity Sketch provides prefabricated models which you can use as a guide or reference.

Notion Image

A. Reference models

Press buttons on the top to toggle a torso, and head. These models cannot be edited but they serve as a starting point. Reference models can be aligned to the Mirror plane.

B. Car Chassis

There are over 25 preset rigged chassis you can choose from on the Chassis Panel.

 

You can also convert the chassis to editable SubD mirrored geometry and easily edit the tire profiles or duplicate the chassis in space.

C. Rigged Mannequins

Joint-adjustable male and female mannequins are supplied by default. They are great for setting a scene and creating a storyline. Grab the mannequin out of the panel, scale and edit.

To adjust the mannequin:

  1. Grab and hold the mannequin
  1. Press the Edit button on your non-drawing hand controller
  1. Grab and pull the points to position body parts

You can swipe between 2 edit modes: green points mode and blue points mode (finer mode)

 

Rigged Mannequin Video Tutorial

 

Bring models into the sketch or Collab room

Models you import or create in Gravity Sketch will be accessible from Prefabs.

Step 1: Import files

Step 2: Locate your models in the Import Library

Open a sketch in VR > press the Blue Menu button > go to Prefabs > Import Models

 
 

A. Add Folder: Create a new folder

Files imported locally will be accessible in the Local Sketches folder. Files imported via LandingPad will be accessible in your cloud Workspace folder.

 

Step 3: Bring the model into your sketch

To bring models to the scene, you can:

  1. Select your model and click the blue check mark (Import Models) OR
  2. Click on the model to load, pull the model out of the Prefab panel and release it onto your scene
 
 

You can import Gravity Sketch material data with your model by simply placing a paired MTL file in the folder with OBJ.

Instant Prefabs

Create Prefab simply by dropping your sketch geometry into the Import Models window. This bakes the mirrored parts so you can edit them separately.

  1. Go to Import Library
  1. Grab the object you want to bake as a Prefab
  1. Drop it into a blue box on the UI
  1. Use the popup keyboard to name it

You can create prefabricated models by dragging them to any of the folders in the Import Library in the Prefabs panel.

 

Instant Prefabs Video Tutorial

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