Primitive shapes, especially SubD primitive shapes, are great when building models from scratch. Choose among 11 primitive objects, 6 of which can be converted to SubD objects and manipulated further while in Edit Mode.
Access and Use
- Press the purple Tools menu button on the non-drawing hand.
- Navigate to Primitive Objects and click on it with the drawing hand pointer.
- Pull the front trigger on the drawing hand controller to create.
By default the input setting will be set to Two hands, you can change this by selecting any of the other input modes (Central Line or One hand) in the Primitive Objects Panel.
Primitive Objects Panel
A. Input Settings
- Two hands: Create primitives by using both controllers. Moving hands together and apart or up and down will adjust the size and shape.
- Central Line: Create objects with the X axis as a pivot point of the object.
- One hand: Create primitives by moving one hand in space to adjust the size and final shape of the object.
B. Primitive Objects: Choose among 11 different 3D shapes.
C. SubD: Click the SubD button to convert shapes to SubD primitives (currently only Cube, Torus, Plane, Sphere, Circle and Cylinder can be converted to SubD objects, all other primitives will be greyed out).
SubD Customize option: When the SubD option is active you can switch from Default Primitives to Customise Primitives. With this enabled, you can select the number of vertices on each side of the object once you create the shape.
D. Measurement Tool (Measure): Use to measure objects in space. We created a separate article for this tool here.
E. 3D Text: Use the Keyboard to create 3D text in space. You can move it around, change its color and edit it.